@icedquinn @crunklord420 @splitshockvirus Consoles also usually have extremely fast main memory and hard guarantees about core scheduling. It's my understanding that most cross-platform games use some sort of rendering abstraction where they create a command list in their own format then translate it into whatever API is being used underneath. That sort of thing is extremely difficult to optimize for.
As for my game, users will have the option of Vulkan or Vulkan. 😆
Last night, I tagged the first “stable” version of socialweb/atproto-lexicon.
It’s a #Lexicon schema parser for the #ATProtocol, and it should come in handy for code-generation purposes—that’s what I’ll be using it for.
As usual, I’ll probably see much more engagement with this post here than I do on #Bluesky. 🤣
#PHP @activitypubblueskybridge
https://github.com/socialweb-php/atproto-lexicon/releases/tag/0.1.0
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