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Screenshot of a custom editor in Unreal, implementing a simple importer for a set of a few dozen textures, all of which are being packed into a single atlas. Developers who know what to look for may notice there's also a placeholder structure for the accompanying UV data, but it's not filled out yet.

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https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/083/094/707/257/702/original/543e3f23d147a61f.jpg

Notices where this attachment appears

  1. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Wednesday, 12-Aug-2026 23:51:13 JST Jacek Wesołowski Jacek Wesołowski

    This atlas was generated automatically by a naive algorithm that leverages a heuristic about the texture set that's being processed. Efficient development means I'm not going to complicate the algorithm for the sake of optimisation, unless I actually need a more efficient solution.

    In conversation about 2 months ago from mastodon.gamedev.place permalink
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