an overgrown torii gate in a forest
https://cdn.masto.host/mastodongamedevplace/media_attachments/files/116/041/120/684/668/882/original/5ae698bdbd96e312.png
i'm making a #QBasic game using mode 13h, 320x200 8bpp. i'm using the line doubling feature of the VGA card to make it 320x100 then manually doubling each pixel horizontally for 160x100
i realized i could use a palette with 3 bits red/green and 2 blue, and then do "subpixel" dither to generate the in between colors. i made a converter to test if that would look good, and it does
here's a thread of images showing what that looks like
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