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9~ 1D6 farms extend outside the mountains, across the fertile lands at the base. The dwarves create them with high stone walls, and polish each brick until it has nothing to hold onto, and no way to climb up. Inside, may allow as much space as any bailey to grow vegetables for the mountain. 10~ An elevated barley garden around a third of the way up the mountain, provides food for the settlement. No- body can see the gardens from below, as it grows on steps carved into the mountain. A series of rock-bells will sound when anything steps on them, but do not ring in response to the wind. 11— Aniron seam allows dwarves to create quality weapons and armour. If they have no road out, then they only make rare, wholesale trades. 12— Half way up the mountain, shepherds take sheep and ‘goats on long walks, then put them safely away at night, 10 sleep in stone rooms.

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  1. Embed this notice
    Malin (malin@dice.camp)'s status on Thursday, 30-Jan-2025 06:59:15 JST Malin Malin

    #RPG people: can you grok this with a fast skim?
    (page is shown in 3 parts for ease of screen-reading)

    In conversation about 4 months ago from dice.camp permalink
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