SnowOrShine: When you say "were" Are Unity still planning to follow through on all/most of the features in the Unite keynote presentation from a month or so ago? (Because it looked like the changes would fix a lot of issues I currently have with the engine, nested prefabs, split render pipelines, entities/gameobjects being too separate etc) Thomas Petersen: No idea. I was terminated without given a reason the day after a strategy kickoff where the CEO said he doesn't believe in breaking change unity 7. I said we have to do that to make these things real. Out I went.
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