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Thomas Petersen: Unity has been on a spiral since about 2020. The problem is that the promise of backwards compatibility and a rickety foundation makes it insanely expensive to create anything in Unity. You have to fortify your work with a mountain of tests, which are additional dependencies. Jem Cope: Do you have some idea of how you wish they'd solve this problem? Thomas Petersen: We were doing it with unity 7. New content pipeline, the very root of what unity is and the results were shown at unite. Async loading, no more progress bars, fully integrated ECS (3 lines of code, no joke!). Unbelievable gains for developers.

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    Rune Skovbo Johansen (runevision@mastodon.gamedev.place)'s status on Wednesday, 27-Nov-2024 20:03:17 JST Rune Skovbo Johansen Rune Skovbo Johansen

    I haven't followed Unity closely, but I understood many employees were excited to show the new direction of Unity 7 at Unite 2024 and it was generally well received?

    But this has since been jeopardized because the new CEO doesn't want breaking changes?

    AMA thread on Twitter with Thomas Petersen who worked at Unity until recently:
    https://x.com/QAThomasNoUnity/status/1861321957502767282

    Obviously people still working there might have more info, but can't necessarily say much.

    In conversation about 6 months ago from mastodon.gamedev.place permalink
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