Thomas Petersen: Unity has been on a spiral since about 2020. The problem is that the promise of backwards compatibility and a rickety foundation makes it insanely expensive to create anything in Unity. You have to fortify your work with a mountain of tests, which are additional dependencies. Jem Cope: Do you have some idea of how you wish they'd solve this problem? Thomas Petersen: We were doing it with unity 7. New content pipeline, the very root of what unity is and the results were shown at unite. Async loading, no more progress bars, fully integrated ECS (3 lines of code, no joke!). Unbelievable gains for developers.
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