@northernlights @SDF @kentpitman @mdhughes @Contrapunctus
Join as always:
telnet lambda.moo.mud.org 8888
co guest
@join screwtape
Currently me'n Slak hanging out in paradise sushi.
I ran out of characters, but I also want to talk a lot about my experiences implementing a pipelined Winograd #fft using rooms and $things in my own #lispmoo2 https://codeberg.org/tfw/lispmoo2 and my hopes, dreams, secret plans and resolutions for the new year. Dynamic spatial inheritance plus currying and script-descriptio
#lispyGopherClimate #live #christmas #podcast https://anonradio.net:8443/anonradio
@kentpitman #haiku + underannounced #AI climate costs
#commonlisp #lisp Exciting to have #gamedev #powerhouse @mdhughes https://gitlab.com/mdhughes/mcclim-console https://itch.io/profile/mdhughes
and #mcclim #dev @jackdaniel https://turtleware.eu/
intersecting.
I'm adopting this vintage game terminal + grid for my lisp packages (around my own https://codeberg.org/tfw/lispmoo2 ). Also #Sandewall's #beliefDesireIntent in my own #lispmoo2.
join
@mdhughes I haven't had a lot of time next to a computer to write what-to-actually-do but on your topics specifically I suggest
sbcl --load path/to/quicklisp.lisp
following the prompts (just default values / yes)
after which clone both
https://codeberg.org/tfw/moonclimb
https://codeberg.org/tfw/lispmoo2
into ~/quicklisp/local-projects/
after which,
$ sbcl
> (ql:quickload :lispmoo2)
> (in-package :lispmoo2/main)
should do the thing.
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