Comment in UE code saying "Don't allow prediction of periodic effects"
https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/408/606/425/354/016/original/8e16e0796012c9f4.png
I *thought* my periodic gameplay effects (Gameplay Ability System) weren't being locally predicted on a multiplayer client (quick ticking was janky). I wasn't doing anything wrong, it's because #unrealengine specifically disallows local prediction of periodic gameplay effects. Not mentioned anywhere that I could find, but it's right there in the source code 😐
This makes periodic effects a bit useless in multiplayer, except for coarse-grained loosey goosey things. Time for another approach
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