A red couch on a green hillock looks out over a placid blue sea
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A couch looks out over the sea. An inhabitant could look out at this peaceful, lonely spot.
How does the player feel when they see the couch? That is the only "point" to it. The couch plays no narrative role. No NPC will claim the couch ("oh yeah, we dropped it here last week during the move"). It just exists as a way to prompt an emotion from the player.
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