Multiple top layer dependencies that depend on different layers. Overlapping dependencies do not incur any extra cost.
https://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/491/416/044/898/856/original/fd6f97dc8b6b866a.png
The value of layer-based generation is not just the implementation, but also a certain way to *think* about how to define spatial dependencies for large-scale generation.
I've put a lot of effort into the documentation and its illustrations (examples here), which explain the high level concepts of the framework as well as the details.
https://runevision.github.io/LayerProcGen/
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