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    Rune Skovbo Johansen (runevision@mastodon.gamedev.place)'s status on Friday, 19-Jun-2026 02:38:53 JST Rune Skovbo Johansen Rune Skovbo Johansen

    I just deployed version 0.4.0 of my LayerProcGen framework:
    https://github.com/runevision/LayerProcGen

    It's a framework (C#) for layer-based procedural generation that's infinite, deterministic and contextual. 0.4.0 adds floating origin support along with misc. improvements and fixes:
    https://github.com/runevision/LayerProcGen/blob/main/CHANGELOG.md

    In conversation about 17 days ago from mastodon.gamedev.place permalink
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    Rune Skovbo Johansen (runevision@mastodon.gamedev.place)'s status on Friday, 24-May-2024 21:05:58 JST Rune Skovbo Johansen Rune Skovbo Johansen

    I've quietly made my LayerProcGen framework public:
    https://github.com/runevision/LayerProcGen

    It's a framework (C#) that can be used to implement layer-based procedural generation that's infinite, deterministic and contextual.

    Nobody else have tried/tested it yet - if you're up for taking it for a spin, let me know how it looks; what's clear or confusing, if you think there's low hanging fruit improvements I could make, etc.
    #ProcGen

    In conversation Friday, 24-May-2024 21:05:58 JST from mastodon.gamedev.place permalink
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