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@mint @Soma @Tony @admin @fuckracists @locagainstwall @unlight Ah, yeah. I had been planning to try making the keyboard modal, when I get a free minute to play with it. (It doesn't look remotely tricky, just reflashing the keyboard is a pain, plus I'm not sure if there's a way to do it without having to go through the stupid Arduino thing and the entire thing is a yak-shave that will probably take hours so I figure I'll just do it when the net is down or something: https://github.com/clockworkpi/DevTerm/blob/main/Code/devterm_keyboard/keymaps.ino#L97 .) I figured that it'd be easy enough to strip out the joystick stuff: the buttons are a little too floaty for anything besides turn-based games, so it'd be easier to just plug in a regular controller instead of trying to play it like a massive Gameboy, and turn the directional buttons into extra keys or modifiers or something. You could also try remapping the right-control and right-alt, that's something you could do in software without reflashing the keyboard.
...And then while typing that, I saw the "check_pd2" function, which apparently reads a dip switch on the back of the keyboard and remaps the joystick keys to regular keys if it's on, so I'm evidently not the first one to think of this. None of them are meta keys, but I figure it shouldn't be too hard to tweak that.
symbolics-keyboard.jpg