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Notices by Eniko Fox (eniko@mastodon.gamedev.place), page 2

  1. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Tuesday, 06-Jan-2026 08:44:39 JST Eniko Fox Eniko Fox

    Imagine watching Facebook do the metaverse and rename themselves to Meta, Musk renaming Twitter to X, and Microsoft renaming Office to 365 Copilot (it apparently skips leap year days) and thinking these people aren't the most clueless chucklefucks who ever walked the earth

    In conversation about a month ago from mastodon.gamedev.place permalink
  2. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Saturday, 03-Jan-2026 05:26:41 JST Eniko Fox Eniko Fox

    the steam/itch sales end monday so if you wanted to pick up the gayest SMB3-like with fox girls better do it soon

    our other games are also on sale: turnbased body snatching roguelike midboss ($5), kitsune tails' prequel kitsune zero ($2.50), and cute block pushing puzzler ultra hat dimension ($1.64)

    steam: https://store.steampowered.com/bundle/15673/Kitsune_Games_Complete_Pack/
    itch: https://eniko.itch.io/

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      Save 72% on Kitsune Games Complete Pack on Steam
    2. Domain not in remote thumbnail source whitelist: img.itch.zone
      Eniko

  3. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Wednesday, 31-Dec-2025 20:36:10 JST Eniko Fox Eniko Fox
    • Infoseepage

    @Infoseepage i'm not sure how this would work with portals? >_>

    i guess render the front view from wherever the portal leads to and use that instead?

    In conversation about a month ago from mastodon.gamedev.place permalink
  4. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Wednesday, 31-Dec-2025 20:26:55 JST Eniko Fox Eniko Fox

    RE: https://mastodon.gamedev.place/@eniko/115808575198574145

    so the plan is to render the back view from the camera at very high fov, then spherize it to create a faux matcap or a cheap ass spherical environment map

    then i can reflect the ray from the camera to each fragment in view space, and use the reflection direction to sample my environment matcap

    this obviously won't be accurate and i'll need to fade out based on probably depth and angle but will it be convincing *enough*? no idea, but i'm excited to find out! :D

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      Eniko Fox (@eniko@mastodon.gamedev.place)
      from Eniko Fox
      now i want to add working mirrors in block game
  5. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Wednesday, 31-Dec-2025 04:38:15 JST Eniko Fox Eniko Fox

    RE: https://mastodon.gamedev.place/@eniko/115809045238976807

    ok i got one to work and in the process of getting rid of unnecessarily expensive math operations (atan2 and asin) i accidentally seem to have come up with an almost exact replica of asin for the range 0 to 1 >_>

    https://www.desmos.com/calculator/xxovxrssyc

    float approxAsin(float x) {
    // c is from circle ease formula sqrt(1-x*x)
    float c = 1.0 - sqrt(1.0 - x * x);
    return lerp(x, PI/2, c * c);
    }

    and now you gpu wizards get to tell me whether this will actually be faster than just using asin or not! :D

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      Eniko Fox (@eniko@mastodon.gamedev.place)
      from Eniko Fox
      Trying to redo my old spherize shader cause it's bad and wow it's hard to figure out how to match up with photoshop
    2. Domain not in remote thumbnail source whitelist: s3.amazonaws.com
      Desmos | Graphing Calculator
      Explore math with our beautiful, free online graphing calculator. Graph functions, plot points, visualize algebraic equations, add sliders, animate graphs, and more.
  6. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Wednesday, 31-Dec-2025 04:38:14 JST Eniko Fox Eniko Fox
    in reply to

    there's also this one which uses `x*rsqrt(x)` instead of `sqrt(x)` which i'm told can be faster but idk i can't find any good evidence for it and this is literally the first time i've even heard of rsqrt

    float fasterApproxAsin(float x) {
    // c is from circle ease formula sqrt(1-x*x)
    float invxx = 1.0 - x * x;
    float s = invxx * rsqrt(invxx);
    float c = 1.0 - s;
    return lerp(x, PI/2, c * c);
    }

    In conversation about a month ago from mastodon.gamedev.place permalink
  7. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Wednesday, 31-Dec-2025 04:38:12 JST Eniko Fox Eniko Fox
    in reply to

    anyway here is the whole thing for those interested https://gist.github.com/Enichan/4077aa05cc558402491d7b9ce6576910

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: github.githubassets.com
      HLSL Spherize shader function identical to Photoshop's spherize distortion filter
      from Enichan
      HLSL Spherize shader function identical to Photoshop's spherize distortion filter
  8. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Wednesday, 31-Dec-2025 04:38:11 JST Eniko Fox Eniko Fox
    in reply to

    and here's a gif :D

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


  9. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Tuesday, 30-Dec-2025 20:45:16 JST Eniko Fox Eniko Fox
    in reply to

    i am now compositing the opaque and (empty) transparency passes and converting from linear->srgb in a single shader pass

    still looks the same, since there aren't any transparent surfaces yet. although the item icons look kinda cool and messed up now

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/797/409/783/729/359/original/e626555a9746905f.png
  10. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Tuesday, 30-Dec-2025 20:45:14 JST Eniko Fox Eniko Fox
    in reply to

    i've written the transparency accumulation/reveal render pass for the weighted blended order independent transparency and now it seems to be working! \:D/

    now i just gotta fix everything that's broken >_> like the 3d cursor, the block breaking overlay, drop sprites, and inventory icons

    but it's working! block game now has order independent transparency support, no sorting required! :D

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/798/006/381/290/619/original/9d1730b9929f9158.png

    2. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/798/012/001/063/632/original/dd0c5300d386e226.png
  11. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Tuesday, 30-Dec-2025 20:45:13 JST Eniko Fox Eniko Fox
    in reply to

    oh and right now im just drawing *all* geometry twice and discarding all transparent fragments during the opaque pass, and all opaque fragments during the transparent pass which isn't the best

    i should separate opaque and transparent geometry into their own buffers so the gpu only has to process what's necessary for each pass

    In conversation about a month ago from mastodon.gamedev.place permalink
  12. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Tuesday, 30-Dec-2025 20:45:10 JST Eniko Fox Eniko Fox
    in reply to

    got the block break decal working on transparent surfaces, which was a little bit of an ordeal

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/802/722/909/128/255/original/8293873a5e85334d.png
  13. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Tuesday, 30-Dec-2025 20:45:09 JST Eniko Fox Eniko Fox
    in reply to

    3d cursor's back. slight downgrade in its visuals (it's no longer dimmed when obscured) but i'm more than happy to live with that for the time being

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/802/972/716/040/887/original/9d85f1647ee94e26.png
  14. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Tuesday, 30-Dec-2025 20:45:08 JST Eniko Fox Eniko Fox
    in reply to

    fixed the block icons. still gotta do entity icons though

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/803/721/495/074/993/original/fc411d4cfa706930.png
  15. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Tuesday, 30-Dec-2025 20:45:06 JST Eniko Fox Eniko Fox
    in reply to

    and entity icons are fixed now too :D

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/803/798/769/263/080/original/1a1e078d2d009c6c.png
  16. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Tuesday, 30-Dec-2025 20:45:04 JST Eniko Fox Eniko Fox
    in reply to

    I made a SceneRenderer class and both the main renderer and the item icon renderer now use that so icons should be more robust in the future

    In conversation about a month ago from mastodon.gamedev.place permalink
  17. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Tuesday, 30-Dec-2025 20:45:03 JST Eniko Fox Eniko Fox
    in reply to

    and item drop sprites are fixed now too, so that's everything

    In conversation about a month ago from mastodon.gamedev.place permalink
  18. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Tuesday, 30-Dec-2025 20:45:02 JST Eniko Fox Eniko Fox
    in reply to

    just testing out my weighting formula here in the lollypop forest

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/808/267/730/115/070/original/2f634b26e5adc0bb.png
  19. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Tuesday, 30-Dec-2025 17:35:28 JST Eniko Fox Eniko Fox

    christmas might be over but our game sales aren't! get them on steam https://store.steampowered.com/bundle/15673/Kitsune_Games_Complete_Pack/ or itch https://eniko.itch.io

    kitsune tails is the award-winning gay fox girl SMB3-like platformer, 33% off on steam for the first time

    midboss ($5) is a turnbased body snatching roguelike, kitsune zero ($2.50) has 36 more fox girl platforming levels to enjoy, and ultra hat dimension($1.64) is an adorable block pushing puzzle game

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      Save 72% on Kitsune Games Complete Pack on Steam


    2. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/799/035/933/929/178/original/ef2efa4c90a2234f.png

    3. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/799/037/114/627/389/original/ddaf8d57c81521fb.png

    4. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/799/037/578/945/379/original/ca16e4ec1831caae.png

    5. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/115/799/038/326/288/553/original/a054880d940b8695.png
  20. Embed this notice
    Eniko Fox (eniko@mastodon.gamedev.place)'s status on Sunday, 28-Dec-2025 21:08:43 JST Eniko Fox Eniko Fox

    today's the day im adding transparency to block game

    ............ but first time to chill and watch some YT videos

    In conversation about a month ago from mastodon.gamedev.place permalink
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    Eniko Fox

    Eniko Fox

    Founded queer gamedev studio @kitsunegames with @Njord. Kitsune Tails, Super Bernie World, MidBoss, Ultra Hat Dimension, Lore Finder. Also: Coding History on YouTube. She/her. Dutch, former US greencard holder, now living in Cyprus. Mask wearerYou can buy me a coffee at https://ko-fi.com/sharkhugseniko

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          16 May 2025
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