@sirmike @godotengine if you want to go for a crisp look, look into resizing the logo with "nearest neighbour" as the pixel selection choice instead of "linear". Tends to look less smudged.
@sirmike @godotengine if you want to go for a crisp look, look into resizing the logo with "nearest neighbour" as the pixel selection choice instead of "linear". Tends to look less smudged.
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