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Notices by Daniel Cook (danc@mastodon.gamedev.place)

  1. Embed this notice
    Daniel Cook (danc@mastodon.gamedev.place)'s status on Friday, 09-Feb-2024 07:32:15 JST Daniel Cook Daniel Cook

    I think about this a lot whenever a new platform comes out. The modern UX paradigm seems to be about reducing the toolset and cognitive load of input and expression to the point of mere billable consumption.

    Diversity and resilience comes from an ecosystem that embraces depth and flexibility.

    Yes, I'm looking at you, Apple. Ex: Fingers are not the peak of human tool usage unless you are a toddler.

    https://mastodon.gamedev.place/@mhoye@mastodon.social/111890843048277464

    In conversation Friday, 09-Feb-2024 07:32:15 JST from mastodon.gamedev.place permalink

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    1. Domain not in remote thumbnail source whitelist: files.mastodon.social
      mhoye (@mhoye@mastodon.social)
      from mhoye
      Attached: 1 image I'm going to be sitting with this for a long time.
  2. Embed this notice
    Daniel Cook (danc@mastodon.gamedev.place)'s status on Friday, 09-Feb-2024 07:32:12 JST Daniel Cook Daniel Cook
    in reply to
    • Scott Jenson
    • E. Drake Kajioka

    @edk @scottjenson I was just reading a VC growth hacking thread where "every click loses half your audience"

    Admittedly that's onboarding focused. Still, the thinking infects the rest.

    Where does a UX make room and value for user mastery and craft? An inherently wild space. But that's where we get an amplification of a user's humanity.

    In conversation Friday, 09-Feb-2024 07:32:12 JST from mastodon.gamedev.place permalink
  3. Embed this notice
    Daniel Cook (danc@mastodon.gamedev.place)'s status on Sunday, 24-Dec-2023 01:15:41 JST Daniel Cook Daniel Cook

    I admit that my most common approach to a complex issue is to try to reach the lowest bar. Is there an easy, reasonable, common sense improvement? Why not do that?

    It has this strange result.

    1. Instead of endlessly catastrophizing or stalling for perfection, good high value stuff gets done.

    2. The next lowest bar is often right there. You've practiced. You've learned something. Oh, look another reasonable next step.

    In conversation Sunday, 24-Dec-2023 01:15:41 JST from mastodon.gamedev.place permalink

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    Daniel Cook

    Daniel Cook

    Chief Creative Officer: http://Spryfox.com Blog: http://www.lostgarden.com . Game Design: Triple Town, Cozy Grove, Alphabear, Beartopia, Road Not Taken, Steambirds, etc.

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