Or, for music: "Long press on the middle button to open music player, short press on the middle button to resume playback, short press on the lower button to skip to the next track, hold the top button to increase volume incrementally." These aren't hypothetical, this is how I used my watch without ever needing to look at the display. The display was there when I wanted to look at something on it, rather than being necessary to much of the functionality.
Notices by Games That I Missed (gamesmissed@mastodon.social), page 2
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Games That I Missed (gamesmissed@mastodon.social)'s status on Saturday, 02-Dec-2023 04:14:06 JST
Games That I Missed
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Games That I Missed (gamesmissed@mastodon.social)'s status on Saturday, 02-Dec-2023 04:14:06 JST
Games That I Missed
I often have only one hand or no hands free - I'm carrying a child/large objects/sacks of groceries - and I need to be paying attention to the current situation and my surroundings, not a small animated display. With the Pebble, I had a smartwatch that was usable entirely through learned muscle memory, e.g., "I don't know who's calling me right now, but I am not able to take the call, short press on the bottom button to decline and dump to voice mail."
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Games That I Missed (gamesmissed@mastodon.social)'s status on Saturday, 02-Dec-2023 04:14:05 JST
Games That I Missed
So, to anyone out there reading this: does this kind of smartwatch interface still exist? I'm ok having a touchscreen on the watch as well, but a proper button-based interface is what I want. Even watches that do have buttons along the sides, such as the Garmin smartwatches, don't describe in the user manuals anything but touchscreen interfaces for most of their functionality.
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Games That I Missed (gamesmissed@mastodon.social)'s status on Saturday, 02-Dec-2023 04:14:04 JST
Games That I Missed
Any suggestions are appreciated. Thank you.
Dammit, that was a good watch.