Started experimenting with the #OpenRW engine, which works with #GTA3 data. It’s written from scratch using clean GPL 3 licensed code, eliminating the risk of lawsuits (since it’s a clean implementation with no decompiled code). Completed: - Improved asset loading for greater robustness.
Work in Progress: - Adding support for ffmpeg 7.1+.
Goals: 1. Get it running on #postmarketOS. 2. Implement touchscreen controls. 3. Enable support for codename miami ‒ #GTAViceCity
I finished the code for accelerated #OpenCL clEnqueueFillBuffer and also #OpenGL ARB_clear_buffer_object for #Qualcomm#GPU Adreno 6xx and 7xx series. Thanks go to: #DebConf for providing a cooling and drinking system. Hotel for providing amazing Haemil green tea and @robclark for guidance and review! Compute on #Mesa3D to the moon! 🦸