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Notices by Juan Linietsky (reduz@mastodon.gamedev.place)

  1. Embed this notice
    Juan Linietsky (reduz@mastodon.gamedev.place)'s status on Monday, 07-Oct-2024 00:36:26 JST Juan Linietsky Juan Linietsky

    Getting #GodotEngine oiled up to the state it is now, where development speed is so incredibly fast and there is such good harmony with foundation, contributions and community took many many, _many_ years of refining processes for development, contribution, release management, moderation, etc.

    I will do a talk about it at GodotCon in a week explaining parts of this process!

    Pressing the fork button takes a second. Learning to do what we do takes a tiny bit more 😞.

    In conversation Monday, 07-Oct-2024 00:36:26 JST from mastodon.gamedev.place permalink
  2. Embed this notice
    Juan Linietsky (reduz@mastodon.gamedev.place)'s status on Monday, 07-Oct-2024 00:36:25 JST Juan Linietsky Juan Linietsky
    in reply to

    Even getting people to agree in a FOSS project is incredibly hard, because most contribute their own time. Learning to build consensus is a very hard to acquire skill, otherwise in a week everyone would be arguing and go do their own project or engine the way they think its better.

    Likewise is learning how to make sure that, with external contributors, code quality can remain top notch is another hard to acquire skill.

    I don't know, maybe it took us a lot to learn these cause we are stupid 😅

    In conversation Monday, 07-Oct-2024 00:36:25 JST from mastodon.gamedev.place permalink
  3. Embed this notice
    Juan Linietsky (reduz@mastodon.gamedev.place)'s status on Friday, 04-Oct-2024 03:01:00 JST Juan Linietsky Juan Linietsky

    Will chill from Twitter/X until after the US elections. Almost all the hate Godot got over the weekend was pretty much people who had not a clue what a game engine is, what Godot is, or what a FOSS / community made project is. Most of the ones who did were the usual haters.

    Checking profile of haters, majority pro-trump people with weird religious symbology, or people with avatars/obsession for anime little girls.

    Sometimes I feel I am too innocent for this world.

    In conversation Friday, 04-Oct-2024 03:01:00 JST from mastodon.gamedev.place permalink
  4. Embed this notice
    Juan Linietsky (reduz@mastodon.gamedev.place)'s status on Sunday, 22-Oct-2023 23:08:38 JST Juan Linietsky Juan Linietsky

    Some ideas for a GPU driven renderer in Godot. This is definitely 2024+ material, but does not hurt to start planning:

    https://gist.github.com/reduz/c5769d0e705d8ab7ac187d63be0099b5

    In conversation Sunday, 22-Oct-2023 23:08:38 JST from mastodon.gamedev.place permalink
  5. Embed this notice
    Juan Linietsky (reduz@mastodon.gamedev.place)'s status on Saturday, 16-Sep-2023 22:07:35 JST Juan Linietsky Juan Linietsky

    Godot RenderingDevice will soon be working with an acyclic graph, to ensure the submitted render commands are automatically parallelized on the GPU, significantly improved performance.

    If you are more curious about what this is and how it works, you can read more in this gist:

    https://gist.github.com/reduz/980b9b2547d57e6a915b2bb7e1e76e08

    In conversation Saturday, 16-Sep-2023 22:07:35 JST from mastodon.gamedev.place permalink
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    Juan Linietsky (reduz@mastodon.gamedev.place)'s status on Tuesday, 01-Aug-2023 00:31:28 JST Juan Linietsky Juan Linietsky

    Seeing major industry personalities complaining that the software industry is failing because you could open a PC with BeOS /Win 2000 from 2002 with a Pentium II, 64 mb RAM and it was much faster than one PC today with beefier specs misses the point.

    What happened is simply, as hardware became faster, developers flocked to more flexible / easier tools to reduce time and cost.

    Some people forgot how much more complex and costly it was to develop for the cpu / ram / IO specs of early 2000s.

    In conversation Tuesday, 01-Aug-2023 00:31:28 JST from mastodon.gamedev.place permalink

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    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/808/999/320/981/312/original/b636a18e19618f16.png
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    Juan Linietsky (reduz@mastodon.gamedev.place)'s status on Tuesday, 25-Jul-2023 18:04:49 JST Juan Linietsky Juan Linietsky

    Who's in here and is interested in technical discussion stuff? I realize still not as much reach as Twit^^X for communication, but that there is a more technical audience here?

    In conversation Tuesday, 25-Jul-2023 18:04:49 JST from mastodon.gamedev.place permalink

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    Juan Linietsky

    Juan Linietsky

    Co-created Godot Engine with Ariel Manzur, and later with an awesome community. Currently tech lead (or more like advisor).I specialize in all things game engines (rendering, physics, audio, scripting, networking, file formats, etc).

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