Read a #gamedev horror a.k.a. an interview with Jim Sachs in #Amiga Computing 04-1994:
Q: How long did it take you to create Defender of the Crown?
A: Seven months at 20 hours a day average. There was a tremendous amount of pressure from #Cinemaware to get it done. They would call me in the middle of the night to make sure I was still working. At the end of the project I needed to go to 22 hours a day and I cracked. I had a nervous breakdown at that point.
Transcript: https://www.amigalove.com/viewtopic.php?f=5&t=734