POP 80 ELEV 14. And quite a lot of problems.
Soon.
POP 80 ELEV 14. And quite a lot of problems.
Soon.
Any OS/2 users here?
Yes, the OS/2 operating system - OS/2 Warp 4.52 to be precise.
Well, we have ScummVM 2.8.0 for it now.
We know that getting testers for some rare games is quite hard.
But we also know that we have some very skilled collectors among us.
If you have the Macintosh version of "Indiana Jones and the Last Crusade", we'd love if you could try it out with the latest daily versions!
The day has come.
We are super happy to announce public beta testing for the iOS port of ScummVM in the store.
Yes, you read it right! Since Lars Sundström, aka lman, joined our team as the iOS porter, we have made significant progress. Thus, you no longer need to compile ScummVM yourself in order to add it to your iOS or iPadOS device.
If you want to help by testing this version, just follow https://testflight.apple.com/join/h9OfDrEQ and enroll yourself in the test program. This may require installing Apple’s Testflight app. You can find instructions on how to install games and how to play them on our documentation portal.
A New World of Discoveries!
Adibou, the first game in the beloved children's series, is now ready for public testing! Also known as Adi Jr.'s World of Discoveries, this 1991 Coktel Vision title began the educational Adibou collection aimed at children of age 4 to 7 years.
Many of the iconic activities and mechanisms of the series were already part of this first opus: planting flowers, playing the game Breakout, and being rewarded with sweets upon completing Read/Count exercises. And of course, this was Adibou's first appearance!
Dust off your disks, get the current daily build from https://www.scummvm.org/downloads/#daily and have fun!
Imagine having the complete scripts (game code) of all Sierra On-Line games that use the SCI engine published between 1988 and 1996 fully decompiled, human-readable and annotated.
Yes. 100% of the scripts. 100% of the games. 100% made public.
Our SCI mastermind sluicebox did it again!
If you want to learn about the full story, ranging from a deep-dive into the code and tales about the history of Sierra's script language and previous reverse engineering efforts, check out
After speaking with upper management, we have to correct a mistake in our latest message announcing our emergency rate-limiting:
- Verified accounts are limited to clicking 6000 times/day
- Unverified accounts to 600 clicks/day
- New unverified accounts to 300/day
We are only counting clicks in games, the ScummVM GUI will not be affected.
Take the "ScummVM Green" verification for raising your limits.
(buckazoids accepted)
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