There we go. Slightly more useful. Not much, but slightly.
I wonder if I can get it to show the date and time in a sensible format like it does under real MS-DOS?
There we go. Slightly more useful. Not much, but slightly.
I wonder if I can get it to show the date and time in a sensible format like it does under real MS-DOS?
That was fun. Useless, but fun. I haven't seen #MS-DOS 4.0 since I borrowed my uncle's laptop (with a grayscale LCD, so this is the first time I see DOSSHELL in colour!)
I got inspired by #Microsoft releasing the MS-DOS 4.0 source code - https://www.theregister.com/2024/04/26/ms_dos_4_open_source/ - of course they didn't release the installer, the #DOSSHELL nor localized versions, so the install disks were obtained elsewhere...
Reminds me of the old quote "DOSSHELL? Of course DOS is hell"
I just released v0.0.1 of #httpDOS, a #TLS enabled #webserver for #MSDOS
#Microsoft has open sourced #MSDOS 4.0.
https://cloudblogs.microsoft.com/opensource/2024/04/25/open-sourcing-ms-dos-4-0/
One of the people who helped archive the MS-DOS 4.0 source code, @starfrost, started writing an extensive and interesting story about the history behind 4.0 and the archived Multitasking DOS (MT-DOS) builds: https://starfrost.net/blog/001-mdos4-part-1/index.html
(the page didn't render well on mobile for me but it can be fixed by switching to "Reader view" in Firefox)
THIS IS NOT A DRILL
#msdos 4.0 JUST GOT OFFICIALLY OPEN-SOURCED
HOLY SHIT
Who remembers VGA Copy, the best floppy copy program there was for IBM/PC ?!
#vgacopy #retrocomputing #ibmpc #msdos
I found this little MS-DOS game, named "Data Becker Knobelkiste" in a pile of loose floppies. Maybe someone wants it?
Here's an updated mini-album of my most recent games for DOS. If you want to check them out, you can visit my site at http://dos.cyningstan.org.uk/ #ibmpc #msdos #cga
Using the "new" 5.25inch, 40-track drive, I just uploaded a whole stack of fresh disk images to archive.org.
Have fun!
- BeckerTools: https://archive.org/details/beckertools_525_kryoflux
- SimAnt English: https://archive.org/details/simant_kfx
- SimAnt German: https://archive.org/details/simant_de_img
- Flight Simulator 4.0a English: https://archive.org/details/fltsim4_en_kfx_525
- Flight Simulator 4.0 German: https://archive.org/details/fltsim4_de_kfx_525
- SimCity v1.02, EU Release: https://archive.org/details/simcity_525_kryoflux
#KryoFlux #FloppyDisk #Diskette #Preservation #RetroGaming #MSDOS #archive_org
New video: Let's Code MS DOS 0x26: AdLib Drum Machine
Programming the OPL2 FM chip on the original AdLib card can be a bit tedious. Join me in this episode to learn how to program the drums on the AdLib card to create a simple sequencer or drum machine. In the future we will also look at the melodic instruments, but for now we try to create some nice percussion!
ms-dos story time
so way back in 1990, my family still hadn't made the jump to a PC yet. all we had was a TRS-80 Color Computer, and a Mattel Intellivision.
but we had just moved to an acreage in another province, and i found out that one of the neighbours' dads had a computer: a Zenith AT/XT
my friend's dad would come home with random diskettes, probably copied from someone at his chemical engineering job. we'd pop them in and usually find something decent to play.
we played a lot of cga two-player SOPWITH.COM and a moon patrol clone that was honestly pretty good, even in eyeball-piercing magenta.
but one day he came home with a disk that just said 'JOLT' on it. we ran the exe, and i was instantly blown away. it was a jolt can, perfectly digitized in VGA, spinning around in circles faster and faster, until it was barely recognizable. i watched the animation a dozen times before my friends got bored and wanted to play something else.
the next day, i told my best friends at school about the animation. no one believed me, and the diskette "mysteriously" disappeared the next time i visited my buddy's house.
i was haunted by the jolt cola can animation for decades. that is, until a while ago i ended up finding it buried in an ms-dos demoscene site.
here it is, over 30 years later, with an original file date of February 22, 1990. ❤️
DOS ain't dead: an article in the MagPi magazine, featuring various games including #barrenplanet https://magpi.raspberrypi.com/articles/dos-aint-dead #msdos
Text is one of the most fundamental things people work with when using a computer. Yet there's a lot more to text than meets the eye - text encodings, codepages, scancodes, font hinting and kerning, complex script handling, endianness, OS-dependent line endings, extended ASCII for drawing "pictures" in text, control "characters", etc., etc. I'd have to learn a fair bit in order to make a good article on it, but should I try and write an article on what a computer's idea of "text" is and the history behind it?
#text #computers #linux #windows #macos #classicmac #retrocomputing #msdos #unicode #fonts #hardware
Oh my Goth! @dutchtux got #Typescript running on #DOjS. Now you can have #Javascript and #Typescript in #MSDOS 😊
I pushed an update to #DOStodon (the #Mastodon client for MS-DOS):
- Added #Linux executables for #Arch and #Ubuntu
Grab it at https://github.com/SuperIlu/DOStodon
#Javascript #RetroComputing #MSDOS #CreativeCoding #MastodonClient #FreeDOS #DJGPP #DOjS
Okay, I've seen plenty of MS-DOS games using PKZIP SFX, LHA is also quite common, especially with Amiga games. But, I think, Commander Keen is the first game in my retro library I noticed to use ARJ SFX. It must be pretty rare...
Also: Commander Keen! 🙂
The Amsterdam Compiler Kit (#ack) makes it very easy to setup (C, Fortran, Basic, Pascal) cross compilers for #cpm and #msdos (both real and protected mode) targets. I did work on a little library with it to make it a bit easier to do pure c98 development and used this project to standardize future ack practices. I may see if I can do a useful subset of it with #sdcpp .
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