I know, that the correct term is an empire builder, but I love how X4 feels like an EXTREEEEMELY SLOOOOOOOW strategy game more then a space sim.
That's kinda the difference there. I also do not understand, why is the game so incredibly schizophrenic. You have 3 different cursors. One, to select a current autopilot goal, one to select an in-game object and one, to select an on map object. Switching between these cursors couldn't possibly be less intuitive.
Same problem goes for autopilot. When you sit into a seat, you are driving the ship, so you have to do everything yourself.... except not. You actually have an autopilot feature, that allows you basic traveling automation.... except not. You must land on each base manually, so you are cannot plan ahead... Except you can, IF you leave your seat, and provide instructions to the pilot through the map.
WHO THOUGHT THAT SYSTEM MAKES FUCKING SENSE? :ablobonfire:
On the other hand, I am starting to fully love the depth of war simulation. And I hate the Xenon... :ablobflame:
The factions in X4 are actually fighting for the territory, using actual resources, building actual ships and bases. Are they going to be strategically smart? I doubt that. But it does provide a ton of instability and with that unpredictability into the game world. I actually feel fear for the future of Argon race while playing it. And that is something no other game can provide. Not even X3.