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Thoughts about metaphor refantazio after the first proper big dungeon (cathedral)
1. dungeon design is just persona 5 with minor addictions. probably for the best, I don't mind it
2. the bosses are either very overtuned or I didn't grind enough, because i was barely able to win the 2 that went back to back at the end after changing my strategy a few times
3. not enough mana items to replenish mp in combat. maybe I didn't grind enough for those either, and for some reason I can't seem to find where to buy them. this is actually the case in all persona games that mp items are harder to come by but I haven't found any at all in shops. should look more later
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@vaartis I just switched to easy, makes things smooth
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@lain I was about to do the same, but was able to kill the boss at the last attempt. it's pretty easy to see where the issues with my builds were and switching helped a lot but I still only survived by a slim margin.
i also really appreciate that it will just reload you to the boss door, and that you can quickly restart the battle. makes experimenting like this a little easier.
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@vaartis yeah it’s not crazy hard, I think it’s a good balance
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@vaartis yeah I killed all enemies in the dungeons, it’s not too bad
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@lain I guess I'll see how the later bosses are. it looks like they expect me to kill all enemies in dungeons, same as p5, to get enough XP for the boss. Also finally get to do the social part of the game (I quite enjoy this part usually)
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@lain despite the boss annoyance I quite like this game, thanks atlus