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> working hard on console releases
my blob in crepes, why do you make console versions of a game that does not work?
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i'm sure the answer is "because the funding house offered more money if we did" but honestly this is also condemning of the fund managers to expect console ports when core functionality still belongs to the spiders :blobcathuh:
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@slash i wouldn't have believed this cope but i saw an old dev stream by an ex-90's developer who talked about this exact problem :blobcatpain:
they only did a PC release but they found that they could get a new regional publisher and it came with a new pile of cash but it meant adding yet another translation to the job stack.
idk seems like there should be books on this subject.
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@icedquinn contract probably accepted for badly needed 11th hour funding with that string attached, and the funding simply wasn't enough to get a working game out of the initial release milestone.