DAMMIT SAKURAI! NOW I HAVE TO ADD MORE LINES OF CODE TO THE GAME THAT I'M ALREADY BURNT OUT ON!
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xianc78@gameliberty.club's status on Thursday, 25-Aug-2022 08:42:18 JST xianc78 -
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xianc78@gameliberty.club's status on Thursday, 25-Aug-2022 10:27:55 JST xianc78 Freeze frames are probably something I can do, but no way in hell am I doing screen shakes or slow motion. Screen shakes would require me to mess with viewports and I really don't feel like getting in to that. Slow motion would require me to either reduce the framerate (which I don't know how to do in MonoGame) or slow down every single object.
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xianc78@gameliberty.club's status on Thursday, 25-Aug-2022 10:38:44 JST xianc78 You are a DESIGNER not a PROGRAMMER. You don't have to deal with "implementing" anything.
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applejack 🇮🇸:hitlergrin2: (applejack@gameliberty.club)'s status on Thursday, 25-Aug-2022 11:31:35 JST applejack 🇮🇸:hitlergrin2: @xianc78 Are you not managing changes in the game relative to a dt? Having your logic advance statically per frame isn't a good idea
Monogame should be giving you something like an update(dt) callback that gives you the deltatime (time since last frame, rendering + vsync)
All you have to do for slow motion is to have a multiplier for it
player.x = player.x + (player.velocity * player.speed * dt * speed)
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:meru_mewwuluv: b e a r d (beardalaxy@gameliberty.club)'s status on Thursday, 25-Aug-2022 14:20:16 JST :meru_mewwuluv: b e a r d @xianc78 nah he's a programmer too. man spent so much time working on smash 4, i think it was, that he had to be temporarily hospitalized. a game director or designer wouldn't even have enough stuff to do to warrant that.
dude programmed the entirety of kirby's dream land on a trackball: https://arstechnica.com/gaming/2017/04/the-first-kirby-game-was-programmed-without-a-keyboard/
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