Yeah, and the Game Boy Color, I had the (I think rarer) transparent one, but not the purple transparent. The Advance and the GameCube also had a lot of colors, though. Then from the Wii and onwards, you could only get other colors through special editions, which is lame. And now everything is just black.
And from my perspective, N64 games weren't really harder, because I breezed through most of them, but some of my favorite GameCube games are Super Monkey Ball and F-Zero GX, and those are both basically arcade games made by Sega, so they're pretty challenging.
I like the GameCube a lot. Nintendo's games on that were pretty original. Wind Waker, Mario Sunshine, Luigi's Mansion, those were all pretty unique. Even Mario Kart Double Dash, you have two characters per kart, and that's different. Metroid Prime was also a departure for the Metroid series. So, Nintendo was really in a "let's do some different things" mood back then for some reason.
Of course, N64 games were very original at the time as well, but they are overall more influential than say, a Mario Sunshine, or a Wind Waker, games that Nintendo didn't really try to copy that much, for some reason both kinda water-themed. Then again, the 3D Mario games tend to vary a lot more than the 2D ones, even after that with Galaxy and I think probably Odyssey (haven't seen it, would play if I could).
But yeah, I like Nintendo up to the GC, the Wii is where they started getting kinda questionable. I actually played Metroid Prime with the motion controls, and they work, and the controls in the original game were kinda clunky because they didn't just copy normal FPS controls... but it's awkward, it's not something that made me excited to play the game, it was a hurdle that I had to deal with to play it (because ignoring the controller, the game itself is good), and I don't like that, to the point that I never played 2, and honestly, I'd maybe rather just replay one of the 2D ones instead, just so I don't have to keep pointing at the screen all the time.
Would have been better if they just gave me a mouse and a keyboard like Sega did with the Dreamcast (for games like Quake and Typing of the Dead, that the pad is really not sufficient for). Maybe even a touchscreen like the Wii U (though fuck having to buy that console and needing that expensive-ass pad). I don't know how well that would work for a first-person game, but I know that it worked well enough for Kid Icarus Uprising (though that's third-person) that it didn't ruin the game. Though I would rather play that with just a pad and they should port that to an actual console.
Anyway, one game that the motion controls were kinda fine for was Pikmin, because that game involves pointing with a cursor. Good game, by the way, I like Pikmin. I assume that Pikmin 3 on the Wii U also plays well, because while touchscreens and disgusting and I hate them, they are good for pointing. Also kinda interesting for Mario Kart with the wheel, and for those sport party games that I never played because to me, it feels very silly to play games like that alone. That's stuff you play with other humans when drunk or high, or something, not alone. It's a game for people that have friends available in real life. I'd rather play Mario Party alone and get annihilated by bad luck and cheating, that's about as sad as I'm willing to do.
> I had the (I think rarer) transparent one, but not the purple transparent
Mine was the purple transparent one.
Back then all I played on it were the mainline Pokemon games (all 7 of them, Red, Green, Blue, Yellow, Gold, Silver, and Crystal, and I still have all of them).
I might re-buy a GBC now that I'm playing SFC and N64 games again anyway.
> And from my perspective, N64 games weren't really harder, because I breezed through most of them