{"generator":"GNU social 2.0.2-dev","title":"Conversation","totalItems":3,"items":[{"actor":{"id":"https:\/\/social.librem.one\/users\/golemwire","displayName":"Ethan Black","status_net":{"avatarLinks":[{"url":"https:\/\/gnusocial.jp\/avatar\/10354-original-tmp20250116173324.webp","rel":"avatar","type":"image\/webp","width":300,"height":300},{"url":"https:\/\/gnusocial.jp\/avatar\/10354-96-20250116180207.webp","rel":"avatar","type":"image\/webp","width":96,"height":96},{"url":"https:\/\/gnusocial.jp\/avatar\/10354-48-20250116173520.webp","rel":"avatar","type":"image\/webp","width":48,"height":48},{"url":"https:\/\/gnusocial.jp\/avatar\/10354-24-20250116180207.webp","rel":"avatar","type":"image\/webp","width":24,"height":24}],"profile_info":{"local_id":"10354"}},"image":{"url":"https:\/\/gnusocial.jp\/avatar\/10354-96-20250116180207.webp","rel":"avatar","type":"image\/webp","width":96,"height":96},"objectType":"person","summary":"Hello there!I boost a lot of posts, but I have a few things to say every now and then.I am largely fine with boosting posts from people I disagree with even on significant, dividing issues. I usually don&apos;t, however, if they actively advocate for these ideas... so it goes :\/#Christian #coding #HaikuOS #Linux #privacy #FOSS #Fediverse #SmashBros #SSBU #LegendOfZelda#fedi22Note: social.librem.one doesn&apos;t support DMs","url":"https:\/\/social.librem.one\/@golemwire","portablecontacts_net":{"preferredUsername":"golemwire","displayName":"Ethan Black","note":"Hello there!I boost a lot of posts, but I have a few things to say every now and then.I am largely fine with boosting posts from people I disagree with even on significant, dividing issues. I usually don&apos;t, however, if they actively advocate for these ideas... so it goes :\/#Christian #coding #HaikuOS #Linux #privacy #FOSS #Fediverse #SmashBros #SSBU #LegendOfZelda#fedi22Note: social.librem.one doesn&apos;t support DMs"}},"content":"<p><a href=\"https:\/\/polymaths.social\/@rl_dane\" class=\"u-url mention\">@rl_dane<\/a> The SubSky CPU can only R\/W one byte or four bytes at a time, so unfortunately I need to avoid e.g. 2 bytes per pixel, as well. (Still unsure about how to handle audio with this limitation...)<\/p>","generator":{"id":"tag:gnusocial.jp,2026-10-14:notice-source:ActivityPub","objectType":"application","status_net":{"source_code":"ActivityPub"}},"id":"https:\/\/social.librem.one\/users\/golemwire\/statuses\/114956867309845030","object":{"id":"https:\/\/social.librem.one\/users\/golemwire\/statuses\/114956867309845030","objectType":"note","content":"<p><a href=\"https:\/\/polymaths.social\/@rl_dane\" class=\"u-url mention\">@rl_dane<\/a> The SubSky CPU can only R\/W one byte or four bytes at a time, so unfortunately I need to avoid e.g. 2 bytes per pixel, as well. (Still unsure about how to handle audio with this limitation...)<\/p>","url":"https:\/\/social.librem.one\/@golemwire\/114956867309845030","status_net":{"notice_id":null},"inReplyTo":{"objectType":"note","id":"https:\/\/social.librem.one\/users\/golemwire\/statuses\/114956854555546450","url":"https:\/\/social.librem.one\/@golemwire\/114956854555546450"}},"to":[{"objectType":"http:\/\/activitystrea.ms\/schema\/1.0\/collection","id":"http:\/\/activityschema.org\/collection\/public"}],"status_net":{"conversation":"tag:gnusocial.jp,2025-08-02:objectType=thread:nonce=7ad27ae7b74da222","notice_info":{"local_id":"10677487","source":"ActivityPub"}},"published":"2025-08-02T02:43:10+00:00","provider":{"objectType":"service","displayName":"GNU social JP","url":"https:\/\/gnusocial.jp\/"},"verb":"post","url":"https:\/\/social.librem.one\/@golemwire\/114956867309845030"},{"actor":{"id":"https:\/\/social.librem.one\/users\/golemwire","displayName":"Ethan Black","status_net":{"avatarLinks":[{"url":"https:\/\/gnusocial.jp\/avatar\/10354-original-tmp20250116173324.webp","rel":"avatar","type":"image\/webp","width":300,"height":300},{"url":"https:\/\/gnusocial.jp\/avatar\/10354-96-20250116180207.webp","rel":"avatar","type":"image\/webp","width":96,"height":96},{"url":"https:\/\/gnusocial.jp\/avatar\/10354-48-20250116173520.webp","rel":"avatar","type":"image\/webp","width":48,"height":48},{"url":"https:\/\/gnusocial.jp\/avatar\/10354-24-20250116180207.webp","rel":"avatar","type":"image\/webp","width":24,"height":24}],"profile_info":{"local_id":"10354"}},"image":{"url":"https:\/\/gnusocial.jp\/avatar\/10354-96-20250116180207.webp","rel":"avatar","type":"image\/webp","width":96,"height":96},"objectType":"person","summary":"Hello there!I boost a lot of posts, but I have a few things to say every now and then.I am largely fine with boosting posts from people I disagree with even on significant, dividing issues. I usually don&apos;t, however, if they actively advocate for these ideas... so it goes :\/#Christian #coding #HaikuOS #Linux #privacy #FOSS #Fediverse #SmashBros #SSBU #LegendOfZelda#fedi22Note: social.librem.one doesn&apos;t support DMs","url":"https:\/\/social.librem.one\/@golemwire","portablecontacts_net":{"preferredUsername":"golemwire","displayName":"Ethan Black","note":"Hello there!I boost a lot of posts, but I have a few things to say every now and then.I am largely fine with boosting posts from people I disagree with even on significant, dividing issues. I usually don&apos;t, however, if they actively advocate for these ideas... so it goes :\/#Christian #coding #HaikuOS #Linux #privacy #FOSS #Fediverse #SmashBros #SSBU #LegendOfZelda#fedi22Note: social.librem.one doesn&apos;t support DMs"}},"content":"<p><a href=\"https:\/\/polymaths.social\/@rl_dane\" class=\"u-url mention\">@rl_dane<\/a> Some notes on color indexes, from my bobcolor.s lib (for the videogame; it uses this palette):<br \/> A bobcolor color index can usually be interpreted as:<br \/>  0 1         2 3         4 5 6 7<br \/>  Brightness  Saturation  Type (often hue)<br \/> with Saturation descending (keeping RGB values generally ascending).<br \/> Type:<br \/>  4-15: the 12 hues<br \/>  0-3: other types<\/p>","generator":{"id":"tag:gnusocial.jp,2026-10-14:notice-source:ActivityPub","objectType":"application","status_net":{"source_code":"ActivityPub"}},"id":"https:\/\/social.librem.one\/users\/golemwire\/statuses\/114956865713383357","object":{"id":"https:\/\/social.librem.one\/users\/golemwire\/statuses\/114956865713383357","objectType":"note","content":"<p><a href=\"https:\/\/polymaths.social\/@rl_dane\" class=\"u-url mention\">@rl_dane<\/a> Some notes on color indexes, from my bobcolor.s lib (for the videogame; it uses this palette):<br \/>\tA bobcolor color index can usually be interpreted as:<br \/>\t\t0 1         2 3         4 5 6 7<br \/>\t\tBrightness  Saturation  Type (often hue)<br \/>\twith Saturation descending (keeping RGB values generally ascending).<br \/>\tType:<br \/>\t\t4-15: the 12 hues<br \/>\t\t0-3: other types<\/p>","url":"https:\/\/social.librem.one\/@golemwire\/114956865713383357","status_net":{"notice_id":null},"inReplyTo":{"objectType":"note","id":"https:\/\/social.librem.one\/users\/golemwire\/statuses\/114956854555546450","url":"https:\/\/social.librem.one\/@golemwire\/114956854555546450"}},"to":[{"objectType":"http:\/\/activitystrea.ms\/schema\/1.0\/collection","id":"http:\/\/activityschema.org\/collection\/public"}],"status_net":{"conversation":"tag:gnusocial.jp,2025-08-02:objectType=thread:nonce=7ad27ae7b74da222","notice_info":{"local_id":"10677486","source":"ActivityPub"}},"published":"2025-08-02T02:42:47+00:00","provider":{"objectType":"service","displayName":"GNU social JP","url":"https:\/\/gnusocial.jp\/"},"verb":"post","url":"https:\/\/social.librem.one\/@golemwire\/114956865713383357"},{"actor":{"id":"https:\/\/social.librem.one\/users\/golemwire","displayName":"Ethan Black","status_net":{"avatarLinks":[{"url":"https:\/\/gnusocial.jp\/avatar\/10354-original-tmp20250116173324.webp","rel":"avatar","type":"image\/webp","width":300,"height":300},{"url":"https:\/\/gnusocial.jp\/avatar\/10354-96-20250116180207.webp","rel":"avatar","type":"image\/webp","width":96,"height":96},{"url":"https:\/\/gnusocial.jp\/avatar\/10354-48-20250116173520.webp","rel":"avatar","type":"image\/webp","width":48,"height":48},{"url":"https:\/\/gnusocial.jp\/avatar\/10354-24-20250116180207.webp","rel":"avatar","type":"image\/webp","width":24,"height":24}],"profile_info":{"local_id":"10354"}},"image":{"url":"https:\/\/gnusocial.jp\/avatar\/10354-96-20250116180207.webp","rel":"avatar","type":"image\/webp","width":96,"height":96},"objectType":"person","summary":"Hello there!I boost a lot of posts, but I have a few things to say every now and then.I am largely fine with boosting posts from people I disagree with even on significant, dividing issues. I usually don&apos;t, however, if they actively advocate for these ideas... so it goes :\/#Christian #coding #HaikuOS #Linux #privacy #FOSS #Fediverse #SmashBros #SSBU #LegendOfZelda#fedi22Note: social.librem.one doesn&apos;t support DMs","url":"https:\/\/social.librem.one\/@golemwire","portablecontacts_net":{"preferredUsername":"golemwire","displayName":"Ethan Black","note":"Hello there!I boost a lot of posts, but I have a few things to say every now and then.I am largely fine with boosting posts from people I disagree with even on significant, dividing issues. I usually don&apos;t, however, if they actively advocate for these ideas... so it goes :\/#Christian #coding #HaikuOS #Linux #privacy #FOSS #Fediverse #SmashBros #SSBU #LegendOfZelda#fedi22Note: social.librem.one doesn&apos;t support DMs"}},"content":"<p><a href=\"https:\/\/polymaths.social\/@rl_dane\" class=\"u-url mention\">@rl_dane<\/a> <a href=\"https:\/\/social.targaryen.house\/@cerement\" class=\"u-url mention\">@cerement<\/a> SubSky's supposed to be easy to program for (in a low-level language), so I feel like color cells would be too hard to work with.<br \/>Here's a demo of the palette I have in mind. The colors have been rearranged since I made this demo image, but nonetheless there are a few short of 256 colors here so that'd be 1 byte per pixel.<\/p>","generator":{"id":"tag:gnusocial.jp,2026-10-14:notice-source:ActivityPub","objectType":"application","status_net":{"source_code":"ActivityPub"}},"id":"https:\/\/social.librem.one\/users\/golemwire\/statuses\/114956854555546450","object":{"id":"https:\/\/social.librem.one\/users\/golemwire\/statuses\/114956854555546450","objectType":"note","content":"<p><a href=\"https:\/\/polymaths.social\/@rl_dane\" class=\"u-url mention\">@rl_dane<\/a> <a href=\"https:\/\/social.targaryen.house\/@cerement\" class=\"u-url mention\">@cerement<\/a> SubSky's supposed to be easy to program for (in a low-level language), so I feel like color cells would be too hard to work with.<br \/>Here's a demo of the palette I have in mind. The colors have been rearranged since I made this demo image, but nonetheless there are a few short of 256 colors here so that'd be 1 byte per pixel.<\/p>","url":"https:\/\/social.librem.one\/@golemwire\/114956854555546450","status_net":{"notice_id":null}},"to":[{"objectType":"http:\/\/activitystrea.ms\/schema\/1.0\/person","id":"https:\/\/social.targaryen.house\/users\/cerement"},{"objectType":"http:\/\/activitystrea.ms\/schema\/1.0\/collection","id":"http:\/\/activityschema.org\/collection\/public"}],"status_net":{"conversation":"tag:gnusocial.jp,2025-08-02:objectType=thread:nonce=7ad27ae7b74da222","notice_info":{"local_id":"10677463","source":"ActivityPub"}},"published":"2025-08-02T02:39:56+00:00","provider":{"objectType":"service","displayName":"GNU social JP","url":"https:\/\/gnusocial.jp\/"},"verb":"post","url":"https:\/\/social.librem.one\/@golemwire\/114956854555546450"}],"links":[{"url":"https:\/\/gnusocial.jp\/conversation\/5440991","rel":"alternate","type":"text\/html"}]}