{"text":"@lritter @pkhuong For your case where there's no a priori finite end time, I think you need a slightly different strategy that's not a pure stack. You need to be able to decimate and repack the waypoints to maintain a logarithmic bound on them.","truncated":false,"created_at":"Mon Jun 30 00:34:48 +0900 2025","in_reply_to_status_id":"10351922","uri":"https:\/\/hachyderm.io\/users\/dalias\/statuses\/114767382884599561","source":"ActivityPub","source_link":null,"id":10351923,"in_reply_to_user_id":11596,"in_reply_to_screen_name":"lritter","geo":null,"user":{"id":40873,"name":"Rich Felker","screen_name":"dalias","location":null,"description":"C librarian, purveyor of the language&#39;s eldritch horrors. Poppin&#39; shells \ud83e\uddaa","profile_image_url":"https:\/\/gnusocial.jp\/avatar\/40873-48-20221207231635.webp","profile_image_url_https":"https:\/\/gnusocial.jp\/avatar\/40873-48-20221207231635.webp","profile_image_url_profile_size":"https:\/\/gnusocial.jp\/avatar\/40873-96-20221207231635.webp","profile_image_url_original":"https:\/\/gnusocial.jp\/avatar\/40873-original-tmp20221202140938.webp","groups_count":0,"linkcolor":false,"backgroundcolor":false,"url":null,"protected":false,"followers_count":1,"friends_count":0,"created_at":"Sun Nov 27 11:49:56 +0900 2022","utc_offset":"0","time_zone":"UTC","statuses_count":15201,"following":false,"statusnet_blocking":false,"notifications":false,"statusnet_profile_url":"https:\/\/hachyderm.io\/@dalias","cover_photo":false,"background_image":false,"profile_link_color":false,"profile_background_color":false,"profile_banner_url":false,"is_local":false,"is_silenced":false,"rights":{"delete_user":false,"delete_others_notice":false,"silence":false,"sandbox":false},"is_sandboxed":false,"favourites_count":5},"statusnet_html":"<p><a href=\"https:\/\/mastodon.gamedev.place\/@lritter\" class=\"u-url mention\">@lritter<\/a> <a href=\"https:\/\/discuss.systems\/@pkhuong\" class=\"u-url mention\">@pkhuong<\/a> For your case where there's no a priori finite end time, I think you need a slightly different strategy that's not a pure stack. You need to be able to decimate and repack the waypoints to maintain a logarithmic bound on them.<\/p>","statusnet_conversation_id":5274040,"statusnet_in_groups":false,"external_url":"https:\/\/gnusocial.jp\/notice\/10351923","in_reply_to_profileurl":"https:\/\/mastodon.gamedev.place\/@lritter","in_reply_to_ostatus_uri":"https:\/\/mastodon.gamedev.place\/users\/lritter","attentions":[{"id":11596,"screen_name":"lritter","fullname":"LR","profileurl":"https:\/\/mastodon.gamedev.place\/@lritter","ostatus_uri":"https:\/\/mastodon.gamedev.place\/users\/lritter"},{"id":306891,"screen_name":"pkhuong","fullname":"Paul Khuong","profileurl":"https:\/\/discuss.systems\/@pkhuong","ostatus_uri":"https:\/\/discuss.systems\/users\/pkhuong"}],"fave_num":0,"repeat_num":0,"is_post_verb":true,"is_local":false,"favorited":false,"repeated":false}